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* Active Worlds chat session: Sat Mar 25, 2000 1:19 PM *

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CyberForum with Lev Manovich on Saturday, March 25, 1:30 PM PST.

"Laertes": what do u mean, mania, when talking you say "what cinema is about"?

mania: cinema touches us in more ways than conveying visuals, Laertes

"Laertes": ok, elaborate, please

ommm: go, mania, go

mania: simple: if you compare the formats of human expression (from cave paintings to virtual worlds) we always have a visual element. Yet it's not the same

ommm: we will have to ask Lev (he's coming any minute) what he means by the analogy between digital cinema and painting

LevM: Mike, I am here. Lets roll!

vetunimi1: digital arts and 3D computer arts are really effective

ommm: glad you could make it!

ommm: ladies and gentlemen, i'm happy to introduce Lev Manovich

ommm: Lev has joined today us today to discuss digital media and their pre-history

sally: welcome, lev

"Laertes": (applause)

vetunimi1: welcome

LevM: hi dudes - sorry to be late -- had to install some software which is what always happens

ommm: we have already begun talking about his "Digital Cinema" article

ommm: let's begin by traveling down to the Waterfall to stare at pixel flow

ommm: Waterfall will help us think about moving pixels

ommm: join me

ommm: or use the coordinates on the right page

ommm: 3.8S 1.9W -0.6a

mania: oh, my screen helps me to think about moving pixels, too

ommm: please put your nose (beaks) up against the waterfall

ommm: let the cool blue float by you

LevM: so what shall we talk about ?

ommm: Lev, why not talk to us about pixels in digital media and how we can link them to history - film or otherwise

LevM: Sure. Even more than film, 3D chatting environments are full of codes and defaults

LevM: If in film acting conventions are already rather standardized, here we take a next step -- with your actions and "emotions" coded in the interface

vetunimi1: the use and development of design inside cyberspace?

LevM: can you elaborate?

mania: my responses may be coded in the interface, how are so my emotions, Lev?

LevM: I take it back -- maybe there are not emotions, just actions like in a myth or a fairytale

LevM: the interface also exemplifies how computers allow for the automation of culture

mania: we call that pre-program choices or lack of true interactivity

LevM: meaning -- you get a complex behavior just by pressing one button

ommm: at this moment, Lev and I are Redman avatars and we have been doing "Happy" (jumping)

LevM: And this how computerization works in general - by automating functions you get efficiency but give up control

mania: or doing one stroke on the canvas, that is?

LevM: exactly!

LevM: If you don't mind, I keep switching avatars to use the system to its fullest

ommm: cool!

mania: so, how do you compare the complexity of ACTION to the one on VISUALIZATION?

ommm: nice formulation of trade-off: efficiency / loss of control

LevM: By visualization you mean how things (and people ) look in this world?

mania: no, the visual truth of paintings. If you like to assume that

LevM: In general, digital media is characterized by different degrees of realism which coexist

LevM: so here you can rather complex behaviors (although they are pre-scripted) but schematic graphics

ommm: can we move now to the Lumen area? A rather Unreal aesthetic...

"Laertes": would you say that u can measure realism in 3D worlds?

LevM: lets go

ommm: 1.5 n 5e 2a

ommm: or join me

ommm: whoops, we're not there yet, hold on...

ommm: okay, join me now

LevM: End of enlightenment -- at least, its rather dark here

LevM: Just noticed -- there is a happy button but not unhappy button

LevM: Mad is available (if Prozac does not work)

ommm: haha

LevM: This MUST be 21 century -- we are not even having sex

ommm: sounds like a motto for virtual worlds: "Mad" is available if Prozac doesn't work"

LevM: Which is what cyberspace is for

ommm: hang on, Lev, we've had visitors like MidNight Toker

nemo: hehe

ommm: but this is, after all, Eduverse

vetunimi1: what do you mean .. this is ..after all...Eduverse?

LevM: This is the problem with Academia - they don't know about Prada either

ommm: well, vet, AW has different behaviors in general than Eduverse, i think

vetunimi1: which different behaviors?

vetunimi1: ID and educational difference?

sally: more genteel in Eduverse and older citizens probably

LevM: This is quite a nice world

vetunimi1: no i don't think here there are older citizens

LevM: Of course being an old 20th century avant-gardist I always like non-realism

vetunimi1: yes the world is almost creative

nemo: lev, what do you see as the historical basis for a world like this?

LevM: I am still not sure if it has some representational references. Does it?

ommm: what do you think?

ommm: or better, what do you see?

LevM: I prefer that it did not

vetunimi1: if it has some compares?

LevM: its groovy

nemo: ??

vetunimi1: groovy?

LevM: I like its minimal quality. And also that it has a strong 2D pattern, so it is almost not 3D

nemo: that is an interesting point, lev

sally: well there is a torsion between 2D and 3D in come nodes like this one

LevM: I was hoping that people would attack me etc

LevM: Come on lets have a fight

ommm: okay, we have a rather horrible place to show you, one that is "realist"

nemo: the crudeness of the 3d rendering here (lack of occlusion, for example) makes it much more graphic

nemo: lets rumble?

ommm: we have a gallery that tries to import paintings, just for you, Lev....;)

LevM: YES

vetunimi1: realism has its important role also

LevM: What painting? De Kooning?

ommm: okay, folks do your karate on Lev

LevM: Rubens?

nemo: well, we could talk about useful analogies for design

sally: maybe the difference between realism and nonobjective is less important now

ommm: sally?

ommm: nice kick, Lev

ommm: are you going to take that sally?

sally: well, i'll fight \

LevM: Yes. In facrt given all the push for 3D worlds and VR over many years, very rarely people try to discuss WHEN it is better to have 3D

nemo: good issue!

LevM: Of courses it serves the industry, supporting companies like SGI

nemo: when does another dimension benefit?

LevM: I think that in a way it takes us back to the past, to the 19th century, flaneur etc

LevM: Search engines do not work in 3D

LevM: Modern GUI (and VR) were conceived when people only had a few dozen files on their hard drives

LevM: 3D is not an efficient way to deal with information when you have a lot of it

ommm: before the log pics get even more embarrassing (rumble?) let's go to the well-behaved Gallery

vetunimi1: maybe better than discuss could be to apply and lead ppl to its use?

ommm: 30N 7W -5.0a

ommm: or join me

nemo: this gallery is such a lame space!

ommm: indeed, that may be its claim to significance!

ommm: this node is still loading for me, very slow today

nemo: here is a space of 2d pictures--how does it feel?

ommm: yes, here is a series of paintings, photographed and then reduced to JPEGS

LevM: What are the pictures

nemo: paintings

LevM: Why???

ommm: and then wrapped on panels and imported into this desktop 3-D

LevM: ???

LevM: WHY???

nemo: the paintings were influenced by avatar worlds

vetunimi1: yes ...this is true

nemo: but there presence here is debatable

ommm: the originals were several inches thick on the walls

LevM: Why shall we bring our tired boring commercial and prosaic reality even into cyberspace?

sally: we are in the other side of the gallery

vetunimi1: because we shouldn't this is my answer

nemo: good point

ommm: you can see on these two panels the thick paint reflected in the photograph

vetunimi1: we should develope far different things in cyberspace

Immigration Officer: You are being joined by LevM.

ommm: you have to move in pretty close to see it

nemo: the question remains, which analogies from the real world should we incorporate into our worlds?

nemo: and which should be abandoned?

LevM: Good question, excellent!

ommm: here's one with strong texture (toothpaste oils)

nemo: in this world, we find spatial analogues somewhat useful . . .

ommm: the painter, Cole Case, spoke of "layers" of networking

nemo: but functional ones less

mania: ok, guys, we got stuck at the Lumen. Laertes is still there. Anybody can pick him/her up? Not a citizen.

nemo: most functional analogies don't apply

ommm: okay, we might as well move to the final "Memory Chamber" and pick up Laertes there

ommm: 12.4S 8.9E -6.5a

LevM: I find its encouraging that maybe 1/3 of our interactions deal with communication itself

nemo: why?

LevM: and that we can actually have a KIND OF a dialog

ommm: true, dialogue is a heavy word for this lite environment

nemo: is this different from what you expected, lev?

LevM: Its better

mania: they should be here in a sec

nemo: are we in the midst of a background change? It's like an eclipse

ommm: (to nemo) yup

LevM: STILL LOADING?

ommm: yes, the effect here depends on slow loading

mania: laertes is here? i have a feeling he/she's still stuck somewhere else, even though moved to Memory Chamber. Anybody any idea?

ommm: like the whispers of memory

vetunimi1: i did

nemo: this space depends upon the crudeness of single sided rendering

nemo: for its sense of surprise

ommm: i'll try to fetch L.

ommm: brb

mania: thx, Ommm

vetunimi1: we may whisper to him

vetunimi1: ok

nemo: we also have a surprise spherical space

LevM: It is a little hard to develop anything in depth here -- but

"Laertes": gave mania instructions for teleporting fun

"Laertes": teleporting

LevM: I would like to refer you all to my article "Navigable Space" on my web site

nemo: will check it out!

ommm: URL?

vetunimi1: yes

LevM: http://visarts.ucsd.edu/~manovich

mania: navigable painting?

vetunimi1: thanks

nemo: hmm

LevM: It is about the history and aesthetics of computer navigable spaces

LevM: including flight simulators, Aspen Movie Map, artists works etc

LevM: I also try to understand the prevalence of a first person perspective (as used in computer games and motion simulators)

nemo: how is flying as a mode of navigation?

nemo: some find it odd

LevM: flight simulators of the 1970s-80s paid for development of 3D CG technology and naturalized the idiom of flying through space using first person perspective

ommm: interesting

nemo: what about the lack of horizon line?

LevM: We can also think back to 1920s

LevM: when many European artists and filmmakers made a fetish out of the mobility of the camera

ommm: yes

LevM: people like Moholy-Nagy and Vertov

ommm: Godard?

LevM: No, Godard is different.

ommm: how?

LevM: In fact Godard is completely anti-computer

LevM: Meaning that he is about montage

ommm: interesting...explain

LevM: and there is no montage in new media

ommm: didn't you refer to montage in Myst?

LevM: Montage is replaced by compositing, morphing, continuity

mania: no montage in new media? interesting!

vetunimi1: why no montage?

LevM: No, Myst is also a first person POV, a continuous navigation

ommm: does montage depend on non-immersive eyes

LevM: ??

nemo: continuous perspective?

mania: how is compositing different from montage - besides that's a different word (no definition discussion, pls)

ommm: does the notion of immersion require 1st person POV?

nemo: continuity of pov?

LevM: We have to define immersion...but probably the answer is yes

mania: nope, Myst is change-of-frame navigation, not continuous. Only animation is.

vetunimi1: this 3D is not immersive

ommm: so if immersion requires 1st POV, then immersion could not support montage?

LevM: By montage I mean shift from one world to another which creates MEANING. Two shots add together to create a new meaning

LevM: this does not happen in new media and the effect is more of ADDITION

ommm: who creates the meaning? the auteur?

sally: so continuity would not allow montage

mania: that sounds like a definition of hyper textual structure

"Laertes": dialectics is missing in 3D?

nemo: immersion based on continuous, not discontinuous sense data?

LevM: For instance, here we go from one world to another world but they are not juxtaposed

LevM: Yes, exactly, dialectics is missing from 3D.

nemo: especially if we walk

ommm: interesting

"Laertes": ok, interesting

LevM: sure

mania: that's a mere feature yet missing. Can be done

vetunimi1: what do you mean juxtaposed technically?

sally: you mean we cannot have the pleasures of discontinuity in "new media"?

LevM: There is lots of discontinuity but it does lead to pleasure

vetunimi1: a teleport can be seen as a juxtaposition can't it

nemo: hmm

LevM: For instance web surfing going from site to site

mania: btw, Laertes and I were just parallel at a different place, interweaving the two active log files. sounds like montage to me

"Laertes": yes, why not

LevM: I would not call it montage

nemo: ah

LevM: How shall we call it?

LevM: DRIFT?

LevM: drift?

ommm: nice word

vetunimi1: drift?

ommm: lots of drift here in these worlds, like the drifts of conversation...

nemo: hmm

ommm: not fixed purpose or meaning...but meaning and purpose are immanent

vetunimi1: no you can also have a given path in cyberspace

mania: you mean to say that montage is visual parallelism not one of meaning

LevM: yes

sally: making meaning, experiments in making meaning

sally: in 3D

ommm: let's take Lev on the Star Path to conclude this wonderful drift

nemo: sure

LevM: OK

vetunimi1: sure

mania: Ommm, you are a buzz word fan!

ommm: buzzzzzzzzzzzzzzzzzz

ommm: i'm going to ground zero and then to the Star Path beginning where we can walk/fly together

"Laertes": the coordinates, please

mania: I don't want to get lost again, my numeric motion does not work. Any idea how to walk over there?

ommm: 23.1s 11.1w 1.0a

LevM: Imagine a system which will try to interpret what you are saying (AI) and change your avatar in real time

ommm: now we follow the stars

ommm: in the path

ommm: (to mania) find the path?

vetunimi1: nice ..impressive

mania: nice navigation exercise, good for the finger fine motorics

LevM: Having structure to this event as well a spaces helps a lot

vetunimi1: this is very nice

ommm: we call each place a "topos" for each topic

LevM: Good

LevM: I feel here like a character from "Tron"

LevM: YES YES YES

sally: what are your affirming, LevM

LevM: UNIVERSE

LevM: SOFTWARE

LevM: LOVE

LevM: BANDWIDTH

LevM: content -> technology

sally: content becomes technology?

"Laertes": time is getting late, folks, going to bed soon

"Laertes": thanks for thoughts on dialectics and 3D, Love

vetunimi1: the technology to build a concept

LevM: It is rather great here, I feel sleepy and alive at the same time

ommm: okay, Laertes has to split, thanks for coming

sally: bye, laertes

nemo: bye laertes!

LevM: THANKS

LevM: BYE DUDE

"Laertes": see u all gain

ommm: cu L.

vetunimi1: bye!

mania: don't get lost out there, laertes!

sally: sleepy and alive at the same time, in this particular space or the whole accd?

LevM: Just here

ommm: mania, what time is it in India?

mania: 4:27 am

LevM: There is some poetry here, which begins to emerge (maybe at least %15)

LevM: this is "poetry"

LevM: My final question

sally: where is the poetry?

LevM: Shall we desire "depth," complexity,"

LevM: "poetry" and all the other traditional. things from new media?

LevM: Or shall we welcome it as it -- pure interface

LevM: pure technology with humans stuck to it

mania: can you make you guess cryptic?

nemo: hmmm

vetunimi1: yes sure ..also we should desire anything related to the human being, i guess

sally: some elements of traditional expression will continue as imagination takes new forms

nemo: does "pure interface"=shallowness?

LevM: Sorry...

ommm: isn't this up to us as artists ... to take over these machines and do something with them?

LevM: Can interface itself be poetic, as opposed to functional?

sally: sure

vetunimi1: yes sure it is ommm

nemo: i believe so

vetunimi1: technology is far enough but design should be implemented

mania: that's what this world here investigates

ommm: we cannot control the boxes, but we can play with software..

LevM: BUT: maybe we should accept IT as it. Raw metal

ommm: but the metal conceals a system

vetunimi1: the interface should be alive ..And give sensations

mania: ommm, the good news: box-control is under way

LevM: In 1913 Duchamp took his friends to an industrial show in Paris

LevM: He showed them a propeller and said: "from now, painting is dead"

nemo: so, interfaces make propellers dead?

sally: painting didn't die

mania: up to the spot, nemo

sally: although Duchamp had a big influence on painting a

vetunimi1: painting may change but will be still the basis of 3d technology

nemo: how does the Duchamp story relate to your thesis that digital media is more akin to painting than photography, lev?

vetunimi1: good tech + bad design= lousy 3d environment

ommm: i'm looking forward to studying the log, this has been fascinating

LevM: thanks everybody for your questions

sally: thanks lev for your questions

ommm: you've given us a fascinating perspective, Lev

LevM: I like the asynchronous nature of this

LevM: out of sync quality

ommm: your knowledge of film history gives us much to ponder

ommm: as we study the log files

nemo: thanks, lev! looking forward to a continuing dialogue!

sally: out of sync is a kind of discontinuity i like in these worlds of chat

LevM: because we are all our of sync anyway and this medium simply visualized this better

mania: Yes Lev, but that's always has been the interesting quality

ommm: very true

LevM: So I would like to wish us all

LevM: HAPPY MIS-COMMUNICATION

LevM: Chaos

ommm: it's a multi-tasking experience

ommm: thank you, Lev!!!

sally: thank you lev

nemo: bye to all, lev, omm, ven, sal, mania!

ommm: bye bye nemo

sally: by ommm ven, nemo mania

vetunimi1: bye

mania: why mis-comm,Lev? Can't see the beauty of this structure?

ommm: bye sally, and bye-bye mania in India

vetunimi1: thanks

ommm: ciao

mania: ok, back to bed

vetunimi1: ciao

ommm: sweet dreams

ommm: virtual world dreams