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* Active Worlds chat session: Sat Mar 25, 2000 1:19 PM *
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CyberForum with Lev Manovich on Saturday, March 25, 1:30 PM PST.
"Laertes": what do u mean, mania, when talking you say "what cinema is about"?
mania: cinema touches us in more ways than conveying visuals, Laertes
"Laertes": ok, elaborate, please
ommm: go, mania, go
mania: simple: if you compare the formats of human expression (from cave paintings to virtual worlds) we always have a visual element. Yet it's not the same
ommm: we will have to ask Lev (he's coming any minute) what he means by the analogy between digital cinema and painting
LevM: Mike, I am here. Lets roll!
vetunimi1: digital arts and 3D computer arts are really effective
ommm: glad you could make it!
ommm: ladies and gentlemen, i'm happy to introduce Lev Manovich
ommm: Lev has joined today us today to discuss digital media and their pre-history
sally: welcome, lev
"Laertes": (applause)
vetunimi1: welcome
LevM: hi dudes - sorry to be late -- had to install some software which is what always happens
ommm: we have already begun talking about his "Digital Cinema" article
ommm: let's begin by traveling down to the Waterfall to stare at pixel flow
ommm: Waterfall will help us think about moving pixels
ommm: join me
ommm: or use the coordinates on the right page
ommm: 3.8S 1.9W -0.6a

mania: oh, my screen helps me to think about moving pixels, too
ommm: please put your nose (beaks) up against the waterfall
ommm: let the cool blue float by you
LevM: so what shall we talk about ?
ommm: Lev, why not talk to us about pixels in digital media and how we can link them to history - film or otherwise
LevM: Sure. Even more than film, 3D chatting environments are full of codes and defaults
LevM: If in film acting conventions are already rather standardized, here we take a next step -- with your actions and "emotions" coded in the interface
vetunimi1: the use and development of design inside cyberspace?
LevM: can you elaborate?
mania: my responses may be coded in the interface, how are so my emotions, Lev?
LevM: I take it back -- maybe there are not emotions, just actions like in a myth or a fairytale
LevM: the interface also exemplifies how computers allow for the automation of culture
mania: we call that pre-program choices or lack of true interactivity
LevM: meaning -- you get a complex behavior just by pressing one button
ommm: at this moment, Lev and I are Redman avatars and we have been doing "Happy" (jumping)
LevM: And this how computerization works in general - by automating functions you get efficiency but give up control
mania: or doing one stroke on the canvas, that is?
LevM: exactly!
LevM: If you don't mind, I keep switching avatars to use the system to its fullest
ommm: cool!
mania: so, how do you compare the complexity of ACTION to the one on VISUALIZATION?

ommm: nice formulation of trade-off: efficiency / loss of control
LevM: By visualization you mean how things (and people ) look in this world?
mania: no, the visual truth of paintings. If you like to assume that
LevM: In general, digital media is characterized by different degrees of realism which coexist
LevM: so here you can rather complex behaviors (although they are pre-scripted) but schematic graphics
ommm: can we move now to the Lumen area? A rather Unreal aesthetic...
"Laertes": would you say that u can measure realism in 3D worlds?
LevM: lets go
ommm: 1.5 n 5e 2a
ommm: or join me

ommm: whoops, we're not there yet, hold on...
ommm: okay, join me now
LevM: End of enlightenment -- at least, its rather dark here
LevM: Just noticed -- there is a happy button but not unhappy button
LevM: Mad is available (if Prozac does not work)
ommm: haha
LevM: This MUST be 21 century -- we are not even having sex
ommm: sounds like a motto for virtual worlds: "Mad" is available if Prozac doesn't work"
LevM: Which is what cyberspace is for
ommm: hang on, Lev, we've had visitors like MidNight Toker
nemo: hehe
ommm: but this is, after all, Eduverse
vetunimi1: what do you mean .. this is ..after all...Eduverse?
LevM: This is the problem with Academia - they don't know about Prada either
ommm: well, vet, AW has different behaviors in general than Eduverse, i think
vetunimi1: which different behaviors?
vetunimi1: ID and educational difference?
sally: more genteel in Eduverse and older citizens probably
LevM: This is quite a nice world
vetunimi1: no i don't think here there are older citizens
LevM: Of course being an old 20th century avant-gardist I always like non-realism
vetunimi1: yes the world is almost creative
nemo: lev, what do you see as the historical basis for a world like this?
LevM: I am still not sure if it has some representational references. Does it?
ommm: what do you think?
ommm: or better, what do you see?
LevM: I prefer that it did not

vetunimi1: if it has some compares?
LevM: its groovy
nemo: ??
vetunimi1: groovy?
LevM: I like its minimal quality. And also that it has a strong 2D pattern, so it is almost not 3D
nemo: that is an interesting point, lev
sally: well there is a torsion between 2D and 3D in come nodes like this one
LevM: I was hoping that people would attack me etc
LevM: Come on lets have a fight
ommm: okay, we have a rather horrible place to show you, one that is "realist"
nemo: the crudeness of the 3d rendering here (lack of occlusion, for example) makes it much more graphic
nemo: lets rumble?
ommm: we have a gallery that tries to import paintings, just for you, Lev....;)
LevM: YES
vetunimi1: realism has its important role also
LevM: What painting? De Kooning?
ommm: okay, folks do your karate on Lev
LevM: Rubens?
nemo: well, we could talk about useful analogies for design
sally: maybe the difference between realism and nonobjective is less important now
ommm: sally?
ommm: nice kick, Lev
ommm: are you going to take that sally?
sally: well, i'll fight \
LevM: Yes. In facrt given all the push for 3D worlds and VR over many years, very rarely people try to discuss WHEN it is better to have 3D
nemo: good issue!
LevM: Of courses it serves the industry, supporting companies like SGI
nemo: when does another dimension benefit?
LevM: I think that in a way it takes us back to the past, to the 19th century, flaneur etc
LevM: Search engines do not work in 3D
LevM: Modern GUI (and VR) were conceived when people only had a few dozen files on their hard drives
LevM: 3D is not an efficient way to deal with information when you have a lot of it
ommm: before the log pics get even more embarrassing (rumble?) let's go to the well-behaved Gallery
vetunimi1: maybe better than discuss could be to apply and lead ppl to its use?
ommm: 30N 7W -5.0a
ommm: or join me

nemo: this gallery is such a lame space!
ommm: indeed, that may be its claim to significance!
ommm: this node is still loading for me, very slow today
nemo: here is a space of 2d pictures--how does it feel?
ommm: yes, here is a series of paintings, photographed and then reduced to JPEGS
LevM: What are the pictures
nemo: paintings
LevM: Why???
ommm: and then wrapped on panels and imported into this desktop 3-D
LevM: ???
LevM: WHY???
nemo: the paintings were influenced by avatar worlds
vetunimi1: yes ...this is true
nemo: but there presence here is debatable
ommm: the originals were several inches thick on the walls
LevM: Why shall we bring our tired boring commercial and prosaic reality even into cyberspace?
sally: we are in the other side of the gallery
vetunimi1: because we shouldn't this is my answer
nemo: good point
ommm: you can see on these two panels the thick paint reflected in the photograph
vetunimi1: we should develope far different things in cyberspace
Immigration Officer: You are being joined by LevM.
ommm: you have to move in pretty close to see it
nemo: the question remains, which analogies from the real world should we incorporate into our worlds?
nemo: and which should be abandoned?
LevM: Good question, excellent!
ommm: here's one with strong texture (toothpaste oils)
nemo: in this world, we find spatial analogues somewhat useful . . .
ommm: the painter, Cole Case, spoke of "layers" of networking
nemo: but functional ones less
mania: ok, guys, we got stuck at the Lumen. Laertes is still there. Anybody can pick him/her up? Not a citizen.
nemo: most functional analogies don't apply
ommm: okay, we might as well move to the final "Memory Chamber" and pick up Laertes there
ommm: 12.4S 8.9E -6.5a

LevM: I find its encouraging that maybe 1/3 of our interactions deal with communication itself
nemo: why?
LevM: and that we can actually have a KIND OF a dialog
ommm: true, dialogue is a heavy word for this lite environment
nemo: is this different from what you expected, lev?
LevM: Its better
mania: they should be here in a sec
nemo: are we in the midst of a background change? It's like an eclipse
ommm: (to nemo) yup
LevM: STILL LOADING?
ommm: yes, the effect here depends on slow loading
mania: laertes is here? i have a feeling he/she's still stuck somewhere else, even though moved to Memory Chamber. Anybody any idea?
ommm: like the whispers of memory
vetunimi1: i did
nemo: this space depends upon the crudeness of single sided rendering
nemo: for its sense of surprise
ommm: i'll try to fetch L.
ommm: brb
mania: thx, Ommm
vetunimi1: we may whisper to him
vetunimi1: ok
nemo: we also have a surprise spherical space
LevM: It is a little hard to develop anything in depth here -- but
"Laertes": gave mania instructions for teleporting fun
"Laertes": teleporting
LevM: I would like to refer you all to my article "Navigable Space" on my web site
nemo: will check it out!
ommm: URL?
vetunimi1: yes
LevM: http://visarts.ucsd.edu/~manovich
mania: navigable painting?
vetunimi1: thanks
nemo: hmm
LevM: It is about the history and aesthetics of computer navigable spaces
LevM: including flight simulators, Aspen Movie Map, artists works etc
LevM: I also try to understand the prevalence of a first person perspective (as used in computer games and motion simulators)
nemo: how is flying as a mode of navigation?
nemo: some find it odd
LevM: flight simulators of the 1970s-80s paid for development of 3D CG technology and naturalized the idiom of flying through space using first person perspective
ommm: interesting
nemo: what about the lack of horizon line?
LevM: We can also think back to 1920s
LevM: when many European artists and filmmakers made a fetish out of the mobility of the camera
ommm: yes
LevM: people like Moholy-Nagy and Vertov
ommm: Godard?
LevM: No, Godard is different.
ommm: how?
LevM: In fact Godard is completely anti-computer
LevM: Meaning that he is about montage
ommm: interesting...explain
LevM: and there is no montage in new media
ommm: didn't you refer to montage in Myst?
LevM: Montage is replaced by compositing, morphing, continuity
mania: no montage in new media? interesting!
vetunimi1: why no montage?
LevM: No, Myst is also a first person POV, a continuous navigation
ommm: does montage depend on non-immersive eyes
LevM: ??
nemo: continuous perspective?
mania: how is compositing different from montage - besides that's a different word (no definition discussion, pls)
ommm: does the notion of immersion require 1st person POV?
nemo: continuity of pov?
LevM: We have to define immersion...but probably the answer is yes
mania: nope, Myst is change-of-frame navigation, not continuous. Only animation is.
vetunimi1: this 3D is not immersive
ommm: so if immersion requires 1st POV, then immersion could not support montage?
LevM: By montage I mean shift from one world to another which creates MEANING. Two shots add together to create a new meaning
LevM: this does not happen in new media and the effect is more of ADDITION
ommm: who creates the meaning? the auteur?
sally: so continuity would not allow montage
mania: that sounds like a definition of hyper textual structure
"Laertes": dialectics is missing in 3D?
nemo: immersion based on continuous, not discontinuous sense data?
LevM: For instance, here we go from one world to another world but they are not juxtaposed
LevM: Yes, exactly, dialectics is missing from 3D.
nemo: especially if we walk
ommm: interesting
"Laertes": ok, interesting
LevM: sure
mania: that's a mere feature yet missing. Can be done
vetunimi1: what do you mean juxtaposed technically?
sally: you mean we cannot have the pleasures of discontinuity in "new media"?
LevM: There is lots of discontinuity but it does lead to pleasure
vetunimi1: a teleport can be seen as a juxtaposition can't it
nemo: hmm
LevM: For instance web surfing going from site to site
mania: btw, Laertes and I were just parallel at a different place, interweaving the two active log files. sounds like montage to me
"Laertes": yes, why not
LevM: I would not call it montage
nemo: ah
LevM: How shall we call it?
LevM: DRIFT?
LevM: drift?
ommm: nice word
vetunimi1: drift?
ommm: lots of drift here in these worlds, like the drifts of conversation...
nemo: hmm
ommm: not fixed purpose or meaning...but meaning and purpose are immanent
vetunimi1: no you can also have a given path in cyberspace
mania: you mean to say that montage is visual parallelism not one of meaning
LevM: yes
sally: making meaning, experiments in making meaning
sally: in 3D
ommm: let's take Lev on the Star Path to conclude this wonderful drift
nemo: sure
LevM: OK
vetunimi1: sure
mania: Ommm, you are a buzz word fan!
ommm: buzzzzzzzzzzzzzzzzzz
ommm: i'm going to ground zero and then to the Star Path beginning where we can walk/fly together
"Laertes": the coordinates, please
mania: I don't want to get lost again, my numeric motion does not work. Any idea how to walk over there?
ommm: 23.1s 11.1w 1.0a
LevM: Imagine a system which will try to interpret what you are saying (AI) and change your avatar in real time
ommm: now we follow the stars
ommm: in the path

ommm: (to mania) find the path?
vetunimi1: nice ..impressive
mania: nice navigation exercise, good for the finger fine motorics
LevM: Having structure to this event as well a spaces helps a lot
vetunimi1: this is very nice
ommm: we call each place a "topos" for each topic

LevM: Good
LevM: I feel here like a character from "Tron"
LevM: YES YES YES
sally: what are your affirming, LevM
LevM: UNIVERSE
LevM: SOFTWARE
LevM: LOVE
LevM: BANDWIDTH
LevM: content -> technology
sally: content becomes technology?
"Laertes": time is getting late, folks, going to bed soon
"Laertes": thanks for thoughts on dialectics and 3D, Love
vetunimi1: the technology to build a concept
LevM: It is rather great here, I feel sleepy and alive at the same time

ommm: okay, Laertes has to split, thanks for coming
sally: bye, laertes
nemo: bye laertes!
LevM: THANKS
LevM: BYE DUDE
"Laertes": see u all gain
ommm: cu L.
vetunimi1: bye!
mania: don't get lost out there, laertes!
sally: sleepy and alive at the same time, in this particular space or the whole accd?
LevM: Just here
ommm: mania, what time is it in India?
mania: 4:27 am
LevM: There is some poetry here, which begins to emerge (maybe at least %15)
LevM: this is "poetry"
LevM: My final question
sally: where is the poetry?
LevM: Shall we desire "depth," complexity,"
LevM: "poetry" and all the other traditional. things from new media?
LevM: Or shall we welcome it as it -- pure interface
LevM: pure technology with humans stuck to it
mania: can you make you guess cryptic?
nemo: hmmm
vetunimi1: yes sure ..also we should desire anything related to the human being, i guess
sally: some elements of traditional expression will continue as imagination takes new forms
nemo: does "pure interface"=shallowness?
LevM: Sorry...
ommm: isn't this up to us as artists ... to take over these machines and do something with them?
LevM: Can interface itself be poetic, as opposed to functional?
sally: sure
vetunimi1: yes sure it is ommm
nemo: i believe so
vetunimi1: technology is far enough but design should be implemented
mania: that's what this world here investigates
ommm: we cannot control the boxes, but we can play with software..
LevM: BUT: maybe we should accept IT as it. Raw metal
ommm: but the metal conceals a system
vetunimi1: the interface should be alive ..And give sensations
mania: ommm, the good news: box-control is under way
LevM: In 1913 Duchamp took his friends to an industrial show in Paris
LevM: He showed them a propeller and said: "from now, painting is dead"
nemo: so, interfaces make propellers dead?
sally: painting didn't die
mania: up to the spot, nemo
sally: although Duchamp had a big influence on painting a
vetunimi1: painting may change but will be still the basis of 3d technology
nemo: how does the Duchamp story relate to your thesis that digital media is more akin to painting than photography, lev?
vetunimi1: good tech + bad design= lousy 3d environment
ommm: i'm looking forward to studying the log, this has been fascinating
LevM: thanks everybody for your questions
sally: thanks lev for your questions
ommm: you've given us a fascinating perspective, Lev
LevM: I like the asynchronous nature of this
LevM: out of sync quality
ommm: your knowledge of film history gives us much to ponder
ommm: as we study the log files
nemo: thanks, lev! looking forward to a continuing dialogue!
sally: out of sync is a kind of discontinuity i like in these worlds of chat
LevM: because we are all our of sync anyway and this medium simply visualized this better
mania: Yes Lev, but that's always has been the interesting quality
ommm: very true
LevM: So I would like to wish us all
LevM: HAPPY MIS-COMMUNICATION
LevM: Chaos
ommm: it's a multi-tasking experience
ommm: thank you, Lev!!!
sally: thank you lev
nemo: bye to all, lev, omm, ven, sal, mania!
ommm: bye bye nemo
sally: by ommm ven, nemo mania
vetunimi1: bye
mania: why mis-comm,Lev? Can't see the beauty of this structure?
ommm: bye sally, and bye-bye mania in India
vetunimi1: thanks
ommm: ciao
mania: ok, back to bed
vetunimi1: ciao
ommm: sweet dreams
ommm: virtual world dreams

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