Apr 12, 2000 1:19 PM *
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Immigration Officer: Welcome to the CyberForum world from Art Center College of Design in Pasadena, California
coach: hello Bill Mitchell
WJM: Hello ... I'm here!
gaga: Hello Bill!
coach: welcome, Bill Mitchell!
sally: hello
WJM: Good to be here -- Wherever "here" is.
gaga: Glad you could come!!
coach: how's the tech working on your side, is everything loading?
WJM: Looks good to me.
Digigardener: welcome Bill
WJM: Hi
coach: hi Digi
Digigardener: this is Bruce Damer from the Contact Consortium, finally making it to a cyberforum!
Digigardener: Wouldn't miss this one for the world
coach: avatars are filing in..great to have you here Bruce
Digigardener: thanks, Mike
WJM: Avatars assemble more punctually than my MIT students.
coach: haha... telepresence is more tenuous and requires punctuality??
WJM: I think that's right. You have to count on something -- either time or place.
nomad: Hi Hermes, guys . . .
sally: hello, all
coach: SigAlert: we have an av pile-up at GZ
Hermes: Hi! I'm just a "bot" avatar, so don't ask me too much...
mjson: hi Hermes, don't be too hard on yourself!
coach: Hermes (our bot) has quieted down recently - he was rated "too gregarious"
burp: The west coast does produce all these traffic metaphors
gaga: There is a kind of pile up at the entry point eh?
WJM: Makes me homesick. Pathetic, isn't it
Digigardener: that stands for Mr. Sigmund former employee of Caltrans
burp: Are you from out here?
coach: doesn't that kind of radio make you tense? it does me...i just picture being in that pileup as I hear it reported
gaga: well, nostalgia can make us think traffic was a fun time
WJM: I lived for fifteen years in Santa Monica
burp: that makes for a strong identification...
coach: a sweet place for sure

Digigardener: i am up in santa cruz in the redwoods
burp: lucky you!
Digigardener: but i lived in eagle rock, sherman oaks, and down near USC so I know LA well
nomad: Redwoods nice . . .
gaga: YES
"Grendel": hey there, Digi! Long time. :-)
coach: i just went to beach an hour ago, just to remind myself of vast, refreshing spaces
Digigardener: hey grendel, well i had better shut up so they can get on with it
Digigardener: you are all welcome to visit the "digital garden" here in santa cruz
WJM: Give my regards to the 405
"skejs": hi everyone
gaga: hello skejs!
coach: haha..what time of day? even 10 AM is getting bad...
sally: hello skejs
burp: I saw five deer on the side of the 405, just nibbling away in the shadow of the Getty, with a never mind to the traffic
Digigardener: ah yes, sepulveda pass, could hardly get over that in my 71 VW van!
burp: yo skejs
mjson: hej skejs
"skejs": so long time, I almost got to miss you
Digigardener: so Bill have you been into avatar cyberspace before?
WJM: I haven't been in this one. Just getting used to navigating
Digigardener: just today there was a session in Boston on the architecture of cyberspace. in fact it is still going on
Digigardener: at the Boston Architectural Center
mjson: what kind of session digi?
WJM: I think this avatar needs a wider range of gestures. Nice bow for greeting would be good
coach: yes, we are planning a new generation of avatars
Digigardener: called: Virtual Realty: Design and Architecture for Virtual Space organized by Warren Wake
gaga: try changing your avatar WJM, go to avatar on your menu bar
coach: the "Special" avs aren't yet working right
mjson: something written somewhere?
WJM: I see. I'll try a few avatars -- see what I like
gaga: Shall we get started coach?
coach: yes, it's time we start our structured journey
coach: first let me say Big Thanks to Bill Mitchell for braving our CyberForum
WJM: ok
coach: and taking time from his busy schedule
nomad: Hi Bill!
WJM: Delighted!
nemo: yay!
coach: we are thrilled to have such a distinguished 3-D thinker with us today
Digigardener: honored
"skejs": thanks for coming
nomad: yes.
gaga: welcome
nemo: indeed!
"emerald": greetings
coach: to get started, you can see, from the right-hand panel, that we will look at this very entry space from a different angle, we will click the yellow ball to get there or, you can use your Contacts list and right-click on "coach" (moi) and "Join" - Are you ready?
"emerald": where's the yellow ball?
coach: the yellow ball is floating in front of you when you first enter accd world

Digigardener: wow a pretty abstract space you have here ACCD!
WJM: Nice place you have here!
gaga: the trumpet looks a bit like a light bulb eh?
WJM: BIG light bulb
Digigardener: sure is.. Indicative of great ideas to come?
nemo: we think of it as a trumpet!
coach: Bill: in your work you write about street front metaphors in virtual space
coach: the Trumpet entry with its floating balls is the correlate we developed to your notion of "street fronts"
WJM: Very apt
coach: do you find these entry points disorienting?
nemo: good question!
WJM: No. The entry points look good
vetunimi1: hello
mjson: it's different from most GZs in that it's unidirectional
sally: hello, vetuni
vetunimi1: hi
nomad: You don't need streets or even grand entry ways.
mjson: hi v1
nomad: Nodes can be nested in each other.
WJM: Do you know Kevin Lynch's book "The Image of the City?' Good on the legibility of 3D environments
Digigardener: many ground zeros use "real world" metaphors of streets, hallways, doors
sally: we prefer orbs
nomad: Sure . . . and grass and blue sky too.
coach: haha..
sally: worlds within worlds
nomad: orbs are fun!
mjson: Lynch's book is very good

WJM: Distinctive landmarks are pretty important. Also well-defined routes of travel, I think
Digigardener: we have held tradeshows and conferences in this environment over about 2 years and found that we really had to stay close to conservative metaphors to guarantee legibility
nomad: But you have a choice of other organizing systems.
sally: reducing a sense or horizon and of perspective makes the space more immersive
gaga: legibility? or orientation?
nomad: No?
coach: isn't there a difference between immediate and acquired legibility?
gaga: I agree coach
nomad: Perhaps . . .
WJM: You probably have to start with conservative metaphors. But I doubt that we have to stay with them permanently
coach: i mean, it takes a while to learn navigating this world
nemo: indeed, coach!
burp: Digi, I think you agree that accd works, yet is quite different in terms of its legibility for 3D space
[Hermes]: Art Center College of Design in Pasadena, California
vetunimi1: nice college
nomad: You mean a soft selllll . . . ?
Digigardener: it is true that restricting people to moving along a ground plane is a conservative first steps but constricts your design space
coach: Hermes is a parrot...
vetunimi1: as far as things are distant to real worlds as more difficult the legibility will be i guess
mjson: software comes with 'expert mode', maybe these worlds should too?
coach: the POV for avatars here is programmed according to flat horizon, it seems..
WJM: Don't forget that sun and sky play a bit part in conserving legibility in physical space. They are crucial. We have to think of the equivalents in this environment
nomad: Not always . . .
sally: perspective is off putting, declares a space as other
nemo: so what would be equivalents to sun and sky in vws?
coach: yes, earth and heaven for the human body...
burp: if cyberspace is more like deep outer space, or deep oceanic inner space, then we could be Jaques Cousteau or Armstrong
gaga: I like MJ's idea
Digigardener: yes, until primates have developed generations of living off-planet, we are pretty oriented to an earth/sky system
vetunimi1: what do you mean expert mode?
nomad: The way people transact will be conditioned by the place(s) they inhabit.
gaga: In the ocean there is a disorientation
Digigardener: in here it is: ground plane and panorama.. one problem in this environment is the dreaded Clipping Plane
coach: why 3-D? why should we develop online 3D, as you see it?
mjson: perhaps parallel ways of navigation...
vetunimi1: surely the 3.0 is giving more legibility also in Eduverse
WJM: It's important to think of peripheral cues. Sunlight on your back, etc. We probably need more sensory modes than just visual
nemo: good, good!
Digigardener: yes sound cues are great..
nomad: We already move through hyperspace in our minds.
Digigardener: take Traveler for example that projects voice in stereo and attenuated
WJM: 3D opens up the possibility of architecture, in some sense
gaga: But are we necessarily after modeling the real world?
sally: more peripheral cues makes sense to me
nomad: That is the first form of virtuality.
burp: this becomes the haptic interface challenge
nemo: haptic and sonic
nemo: sound is an efficient means of communicating space and immersion
Digigardener: boy Bill and now you confront another property of this medium: conceptual bombardment!
nomad: Virtual architecture is a kind of filter.
burp: lol
Roberto: yeah I see hehehe
WJM: Don't forget thermal cues. You could do a lot with some digitally controlled radiators
nomad: 3D virtuality is not the only kind.
nemo: and yet,digi, sun on the back does not increase my cognitive load!
Digigardener: is there an emerging practice of architecture in cyberspace? What about the work of Marcus Novak et al?
coach: our topics are moving us toward the TRON node, so i suggest
coach: we hop worlds now and go to the TRON node in the new VWD world
WJM: The justification for 3D is really in the quality of the architecture. We haven't seen our Corbusier of Cyberspace yet
Digigardener: good point . . ok to which world?
WJM: Off to Tron!
coach: you can use the coords on the right, or click the dark green ball at the bottom of your view here on the Trumpet view (I'll fly down there)

Digigardener: just join coach folks
Digigardener: i see said the blind man
coach: i'm going to click the TRON disc, here we
gaga: i just have a blue screen
Digigardener: woooow
gaga: Am i missing out?
nomad: Cool!
mjson: give it some time gaga
coach: it may take a minute to load
Digigardener: bill do you know about out of body view?
WJM: Decon Tron!!!
coach: some might have video card overload!
nomad: I don't like to see my av.
Digigardener: i am doing some gestures for you bill
sally: don't look, nomad
gaga: I'll leave and come back in here
Digigardener: this is a part of the human architecture of these worlds
WJM: I see the gestures

Digigardener: karate kick
Digigardener: sorry oooomp
Digigardener: the famous macarena
Digigardener: moonwalk
Digigardener: you can switch between third and first person view by the Home and End keys on your keyboard
burp: am I seeing this? WJM and Digi are kicking each other in the shins! How professional! ;-)
Digigardener: or the buttons on the toolbar
coach: haha
WJM: You should see faculty meetings here!
mjson: somebody get a camera
coach: return to medieval disputatio!
Digigardener: if you press End several times you will "rubber band" farther out into the 3rd person
burp: no changes in typeface in Tron: Tron the great equalizer
sally: pulling on beards too?
coach: haha
nemo: and served spiked sherry, wjm!
Digigardener: so you can get the perspective of the whole space
coach: lol
gaga: i'm still blue screen sigh.
gaga: i'll have to get a look at school
coach: yeah, the textures here challenge some video systems (like mine)
vetunimi1: yes d/l
Digigardener: Bill are you there?
WJM: I'm here
burp: WJM?
WJM: Yes
nemo: this space is a bit hyperstimulating. i miss the sun on my back!
coach: WJM: so how far should - can - we stray from RL geography?
WJM: Indeed. And breeze in my face
gaga: I'm blind!
coach: Do we want to go "inside" the computer? or do we want to feel "somewhere else"?
Digigardener: thats why i live on a "farm"
WJM: I don't think it's a matter of real geography. Just multiple sensors modalities
nemo: the moving textures make a moving pov a bit painful!
Digigardener: i have to muck stalls
mjson: saves your av a sick bag though gaga
gaga: lol
Digigardener: bill if you size your window larger you will get a more immersive effect
WJM: ok
nemo: a herculean chore, digi?
Digigardener: large rectangular (landscape) views produce the best effect
Digigardener: you can click and hold on the frame borders and drag them out
gaga: do you think its b/c we're used to that size and shape digi?
burp: I don't find it to be that overwhelming; I like the rhythmic pulse of the space, like dancing walls
Digigardener: glad you found a PC to run this on, university folks are often on Macs
nomad: Makes me want to dance.
mjson: not something i'd want in my bed room though
WJM: looks good when more immersive. One way to get a more vivid sense of place is to get more physical. Like riding a stationary exercise bicycle through this space. Much more fun!
Digigardener: hey in a few years this WILL be your bedroom
burp: were you trying to sleep in world? (wink wink)
nemo: hmm, engage the body for navigation
Digigardener: now that is a point, like those gym trainers
nomad: DATA WALLS
Digigardener: it is amazing how people do produce immersion in the conversation for example..
nomad: Digital paper.
gaga: like in Matrix nomad?
Digigardener: after a while are you looking only at the text chat area? or is the world still in your visible horizon?
WJM: It helps to have a relationship between physical effort and movement. Going uphill should be harder than going down, etc
Digigardener: you are immersed in dialogue or immersed in visuals?
nomad: No . . . you will have a choice . . . I hope . . .
Digigardener: this is a split reality in this sense
gaga: but doesn't that just maintain the way we see now? WJM?
"omy": Its just hard to move full stop
gaga: Isn't there a possibility of expanding our senses?
nomad: The life world will still be here, and we in it . . .
WJM: No. We have to take account of our bodies -- whether in physical space or cyberspace
Digigardener: in the Onlive Traveler world, avatars are giant heads lip synching live voice so your focus is entirely in the world space
nomad: but we will be extended into places like this too.
Digigardener: facial expression is so important to apes
coach: Onlive = talking heads in a hot tub
"omy": Its really a kind of symbiosis
nemo: lol!
burp: lol
Digigardener: and our avs here notably are lacking that

WJM: Imagine a reverse gravity cyberspace. Easier to move uphill, harder to move downhill
nomad: I wish I had a face.
gaga: true Digi
Digigardener: hey i love hot tubs!
nemo: yes coach, a bit too '70s!
nomad: and fingers too.
Digigardener: well that is done a bit in Titans Guild' Ski Hill
coach: before we leave TRON, we might use the Fly up/down keys (Plus / Minus on the numeric keypad)
Digigardener: over in the AWuni, you can ski up and down slopes
Digigardener: yes indeed
Digigardener: and dont back up bill as you will fall off this ledge!
gaga: but whats the point when you can do it in RL?
Digigardener: bill are your plus and minus keys working?
Digigardener: on your keypad with the Numlock OFF
burp: I've flown up, but I can't get down...
"omy": -+
nomad: I wish we could use these spaces to visualize information from the life-world.
Digigardener: if you are jammed against something just hold down SHIFT
coach: yes, you might get stuck on something...
Digigardener: that allows you to pass thru
coach: SHIFT may not work here, the builders shut it off --
mjson: join someone on the inside burp
gaga: how so nomad?
Digigardener: i am running version 3.0
mjson: here in Eduverse?
nomad: To see what we can not see in the real, but that is in the real.
Digigardener: oops sorry , not yet
"omy": stuck on the other side!
mjson: ah, thought you were cheating :)
Digigardener: well where to next coach?
nomad: Using the virtual to see through the real.
gaga: microscopic ? Nomad?
Digigardener: hey dont pass thru WJM
nomad: The whole shibang!
Digigardener: have some respect
"omy": xray glasses
coach: our next stop will give us some "physical" exercise
coach: in exploring large structures, skeletal architecture and wind chimes
coach: nice if you have sound plugged in
coach: our WindChimes are in ACCD world
Digigardener: we are only in the "keystone cops" era of virtual worlds .. sigh
gaga: I feel left out. All I have are triangles
coach: you can use the Back arrow at the upper left of your screen
gaga: too true digi!!
Digigardener: you are enjoying a different reality gaga!
coach: or you can simply Join "coach" in a moment
coach: are you ready to transport?
Digigardener: yes indeed
nomad: I like the black triangles . .
gaga: ready
coach: once we return to ACCD world, we will hit the dark ball with gold stripe at the Trumpet
coach: we are going back now to ACCD Trumpet, see you there in a minute
nomad: ok
[Hermes]: Hi! I'm just a "bot" avatar, so don't ask me too much...
coach: okay, i'm out here now at the side view (yellow ball takes you there)
Digigardener: has bill got his sound on?
burp: a number of us are in place already
coach: the next node we visit will take a minute to load, so be patient before you move
Digigardener: i am here
gaga: in ready position!
burp: you can join if you like
coach: okay, the dark ball with the gold stripe takes you to the WindChimes
"foyle": Wind chimes?
coach: you can see the WindChime ball from GZ in the right corner of the Trumpet; it's hiding a bit .. i'm going to click it so i got to WindChimes
gaga: oooooooOOO! I like the sound
mjson: the bells the bells

gaga: They kind of remind me of the installation by Jennifer Steinkamp at Art Center right now
coach: if you have sound, you can hear the chimes
WJM: Yes, got the sound
WJM: Wind chimes are weird without wind
coach: we need to move through them
nemo: indeed!
gaga: theyre chimes .. no wind
Digigardener: these are more like Oldfield's "tubular bells"
sally: electron chimes
coach: do you see the blue structure yet?
mjson: it's like having your own minimalist interactive musical box
coach: when you see the blue structure, you can move toward it through the chimes
Digigardener: kewl
WJM: Got it
burp: So while we have avatars with no bodies, and wind chimes without wind, isn't there a lot of charm and merit worth consideration?
"omy": I reckon we create wind with our wings
gaga: it "feels" big here
coach: down the center of the blue structure
WJM: Absolutely-- lots of charm and merit
Digigardener: nice work ACCD
Digigardener: is someone getting screen shots of this event?
sally: i've taken a couple
Digigardener: quite dramatic

burp: by which I am not fishing for compliments for the team, but wondering what IS here that we like?
mjson: anna? är du här?
gaga: I like the immense feel of the blue structures, the lattice provides depth
nemo: yes
Digigardener: these events are going to be seen as historic experimentations
WJM: There's a genuine sense of architectural space and progression here. Bravo!
Digigardener: thats a real compliment coming from Dr. Mitchell!
nomad: Did anyone here see StarTrek the Movie, when Spock enters Veger?
nemo: thanks!
coach: we're just beginning to experiment
gaga: Hey! The music changed!
mjson: yes nomad
Digigardener: we have a special interest group for architects in these environments, are you a member?
gaga: Does the music change here when you move to different spaces?
Digigardener: could sure use more dialogue like this in VW-Arch!
nomad: It will never be enough . . .
WJM: I just had to reboot. Lost the dialogue. Sorry
"omy": from where I am I can't see your avatar forms
gaga: WOW it does!!!!
coach: no prob
gaga: This is so interactive!!
coach: we now move to our last node, which is a journey called StarPath
burp: If architecture in the real world must respond to the body, but it is not required to here, what then is its true Virtues for c-space?
coach: you can reach it from GZ entry by clicking on the golden textured ball
coach: or by using coords on the right or by joining
nomad: This is our stomach . . . liker the big robot, Veger.
nomad: Everone is going?
coach: when you join me at StarPath, let's all please wait a moment and fly together, it's a long journey and you can get lost
coach: is everyone ready to go to StarPath?
gaga: shall we follow like ducks in a row?
nomad: oh.
coach: all right! many of you beat me to the spot!
Digigardener: yup
nomad: I like the star path.
Digigardener: this flashing path here?
sally: this is navigation time
WJM: What are the blue flames?
mjson: you haven't star trekked before you've tried this
nemo: the key to the star path is to go fast!
Digigardener: you need to do a bump teleporter along the path
coach: the small yellow flames are the path...
coach: follow the "yellow star road..."
nomad: Cool!
coach: let's go slow so we can stay together
Digigardener: i see
nomad: Oh . . ok . .
nemo: go fast!
Digigardener: hard to stay on it
gaga: you sound like a kid running away nemo
nemo: its like landing a plane
sally: don't give up digi
sally: get some momentum
Digigardener: if you use the shift + left or right arrow Bill you slide to left or right this will help you align "on the runway"
gaga: feels like a racecar
nomad: Weeeeeeeeeeeeeeeeeeeeee!
Digigardener: wowowow
sally: digigardner, use first person and then page up and turn right endlessly
Digigardener: where are we?
Digigardener: ahhh in the surreal dome from Avatars99 time
coach: we're at the end of the StarPath, at the Dazzle Dome
sally: you have to see the apex
nemo: this is the cyberforum platform
sally: when it's twirling
coach: come inside the speakers pod
Digigardener: nice work again ACCD
nomad: Come with me!
sally: it's a little too sixties, digi for you?

WJM: Dazzle Dome is great!
coach: this is the speakers area where we hold many of our discussions
Digigardener: sixties? well would that not be psychedelic, like Pollen world?
coach: it is inside the Dazzle Dome at the end of the Star Path
"omy": like being inside a Christmas bauble
nemo: yes, omy!
Digigardener: hey can we do a group photo with everyone lined up?
Digigardener: is this not the last cyberforum?
WJM: It's better than the Y2K dome in London
gaga: I feel like we could coronate someone in here
coach: so we struggle with the issue of how much fantasy and how much real-world reference we need....
sally: hmmm, whom should that be?
WJM: I think cyberspace is a republic
nemo: and with issues of coherence
gaga: its a bit of an aviary at the moment
sally: a republic?
Digigardener: ah yes the power of textures in our world
coach: yes, coherence or looseness (nodes)
burp: So, just as we got flying off, I asked you what role for architecture in the 'absence' of the 'body"? To paraphrase myself
"omy": oh dear here we go
mjson: and what kind of fantasies to evoke
gaga: shouldn't that be omy "omy?"
WJM: I think coherence is a completely different issue from real-world reference

"omy": where are the republicans?
nomad: It is not a republic . . . it is a mall!
nemo: how so?
sally: back off, nomad
Digigardener: i think we are entering an era of scattered reality
Digigardener: so cyberspaces like this one play into that
"emerald": how do you experience coherence in cyberspace WJM?
nomad: Well it's true.
"omy": its anarchic and thats why I like it
nomad: It could be a republic!
nomad: It should be a republic!!!
nomad: But it's not.
coach: is this a programmed anarchy?
gaga: Yes, How do you experience coherence WJM?
"omy": phew!
WJM: Code is the law
Digigardener: Rome did not do too well as a republic
Digigardener: (after it was built that is)
gaga: Coherence is through code?
coach: yes, we are building on a programmer's vision (or perspective)
"omy": the law is code
nemo: very cryptic, wjm
Digigardener: are you paraphrasing gibson or stephenson there Bill?
gaga: yes
nomad: The code could be more open.
WJM: I think music shows us how to experience coherence. The old cliché says that architecture is frozen music
Digigardener: is this the Metaverse folks (rah rah, not again!)
"emerald": what does coherence feel like to you in cyberspace ?
WJM: This is snap-frozen music

gaga: good question emerald
Digigardener: yes the walls are not evolving
"omy": like printed code?
burp: the body (physics) is not the law, but code runs the show, in nanoseconds
nomad: Transparent, and upgradeable.
Digigardener: of course the worlds of the www.biota.org project are all about dynamism, biotic behaviors and evolution
nemo: wjm, we have found that analogies to architectural function tend to break down in cyberspace, but not analogies to space. Perhaps music has similar authority.
nomad: That's a good idea nemo!
nomad: Music . . . .
nomad: Hmmmmmmmmmm . . .
WJM: Yes, analogies to function do break down. But architecture's concern with abstract spatial structure remains relevant
"omy": bring on the wind chimes of software
nomad: Yes
Digigardener: well we all have a lot of work to do.. but folks..
Digigardener: consider when you have ten foot flat panel wall screens for displays, it will change the whole experience
WJM: Memorability is key. If you can't clearly and vividly remember a space after you've left it, it probably wasn't any good

nomad: Architecture is the orchestration of space?
Digigardener: good one nomad
nemo: good evaluative test, wjm
gaga: sometimes its the experience in the space that recalls the memory of place
coach: do you see many initiatives today for cyberspace architecture? If so, where should we look for further inspiration?
WJM: Yes, it's the organization and orchestration of space. But not necessarily materiality
nomad: Space is what for us now?
Digigardener: and this is a unique property of virtual worlds.. over and above the document metaphors of the flat web
Digigardener: you can draw in and from memory
burp: exactly Digi
Digigardener: we have a special interest group for cyberspace architects over at the consoritum
mjson: in the text you mentioned the garden website, could a digital garden make us care deeper for a virtual world?
gaga: good Q mjson
Digigardener: its called VW-ARCH and it has a list, if you want to join that see www.ccon.org/lists
Digigardener: we have a garden world at www.biota.org/nervegarden
burp: there was of course the telegarden where people watered from afar etc, but I take it this is different?
gaga: To care - does that imply maintenance or interest?

WJM: It's terribly hard to escape from thousands of years of architectural tradition, but it can be done. You have to invert the metaphors -- as Corbusier did in "vers une Architecture."
Digigardener: yes nerve garden was inspired by telegarden in 1995, so you grow plants in a cyberspace world (l-systems)
nemo: thanks for giving us courage, wjm!
mjson: and life?
gaga: we are just on the cusp of many things to come
nomad: what is materiality now, when even physicists are talking about an informational substructure to matter/energy?
Digigardener: yes indeed, that is why this area holds my interest
"omy": come back in fifty years and point out the trees you planted?
coach: yes, we have to thank our speaker WJM for joining us today, and or the inspiration of his work
Digigardener: gosh will all this code run in 50 years?
burp: was my though too D
gaga: But with the progression, aren't we always on the cusp?
nemo: huzzah!!
Digigardener: i think we are pioneers here, and I trust this work will be remembered
burp: applause
WJM: It's been a lot of fun
"emerald": thanks WJM and hosts. great dialogue.
"omy": cheers!
sally: thanks wjm
gaga: Yes, thank you for taking the time
Digigardener: glad to have you
mjson: clap clap clap
gaga: flap flap flap flap
coach: thank you everyone for coming on the journey
Digigardener: gestures folks
nomad: Thanks bill!
Digigardener: jumping
mjson: good session today
"omy": flap flap flap
nomad: Yes.
burp: come again, see how we progress
Digigardener: a pleasure
coach: and next week at this time we have final RoundUp which will be a series of riffs from the panel on each of our sessions. Hope you can join us for the riffs and sifting through all the Great Hits
Digigardener: hope to!
gaga: see you all later!
mjson: bye gaga
nemo: bye!
nomad: By!
sally: adieu
nomad: e
coach: bye all
burp: are we saying goodnight Gracie?
Digigardener: avatars2000 mid october
coach: see you later and again!
mjson: bye
"emerald": ciao.
"foyle": bye

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