3D events on this page took place in the Adobe Atmosphere Plugin
| CyberForum@ArtCenter,Wednesday, July 11, 5:00 PM (Pacific DT), 00:00 (GMT), 2001
Brandyn Webb addresses the 3D avatar Forum in his "ChezWhat" world (Adobe Atmosphere) Running nightWorld.js... Loading spider model Running torch.js... Lighting torch1 Lighting torch2 Lighting torch3
[lisa] is anyone out there? [lisa] hello [lisa] hello [tester] Hi [Jae] hi [mike] hello, is Jae there? [Jae] i am here [mike] alright! we are talking, but we can't chat in ChezWhat world [Jae] mike, can u bring jbox avatar here so i can use it [Windy] Wow, am I confused! [lisa] how did you take your head off? [tester] I'm so confused, my head fell off [Jae] funny [lisa] ha ha [UserBeta] You folks are cardboard, and I am a little bored card. [tester] Ho Ho [UserBeta] I'm in a box! [mike] we have a meeting in ChezWhat today at 5 PM PDT [mike] we are hoping to meet Brandyn Webb there today [UserBeta] bored card in a cardboard box. [UserBeta] I'm exposed! [UserBeta] Ahhh, safe again. [tester] We don't want to know [UserBeta] I'm on the hut. [lisa] scary [UserBeta] Where are the other boxes? [mike] they are coming [UserBeta] What's the meeting about? [UserBeta] Now I'm on the flat tree. [mike] Brandyn Webb built this world [mike] we hope to interview him about his world [lisa] we are going to discuss how the world is made [mike] if the spiders don't get in our way
[UserBeta] The torches get louder as you get closer. [mike] hi Userbeta, we can't hear the torches right now, we've heard them before [UserBeta] Are you on NT? [mike] oh, no, we're on 2000 but on SGI NT machines [mike] the sound card is very tough to get working [al] hi [al] how come the spider always go after me??? [lisa] how do i open another browser [kachina] I think I'm in the maw of the spider! [bdamer] guys a better space for the forum might be the new atmospherian station [bdamer] guys drag and drop this icon [bdamer] then we can go there later [simon] do spiders have maws? [simon] help
[kachina] jaws, maws, pawws.... whatever! [malkuth] well... this is where the party is at... [simon] hey mike [mike] hey simon [bdamer] hi mike [bdamer] bruce damer here [bdamer] i am at adobe today [mike] hey bruce [bdamer] we are speaking with brandyn on the phone now [kachina] aha [bdamer] brandyn is going to come in [bdamer] go to the station [bdamer] you wont be attacked by spiders [bdamer] hi brandyn [brandyn] Howdy. [mike] hello brandyn [mike] welcome to our first CyberForum [bdamer] so folks, does that make sense, to meet in atmospherian station? [brandyn] I didn't know this was on -- was expecting final details! Fortunately, Michael gave me a ring. :) [bdamer] the spider will attack you throughout the session otherwise [bdamer] welcome brandyn!!! [simon] hi brandyn [bdamer] thanks this is the new commuity center
[bdamer] designed to help the Atmosphere community develop [brandyn] groovy. [bdamer] it is a train station metaphor [bdamer] links in over 120 worlds [bdamer] we have galleries with regular shows [bdamer] a bar [kachina] and the ladies/gentlemen areas? Do ppl go to different places? [bdamer] platforms leading to other worlds [bdamer] complete with graffiti [bdamer] this was launched today [OUCH] cool station [kachina] very realistic for a convention space [brandyn] nice world.
[UserBeta] The spider is dancing on me. [mike] the spider is very aggressive [mike] he keeps pushing me to the corner [kachina] over here, under the LiveMotion banner [tester] as [UserBeta] Do we all see the same spider? [mike] don't know if we see the same spider, how can we tell? [UserBeta] Where is the spider that you see? [mike] on top of me now [UserBeta] That is pretty cool. We are seeing different spiders. [mike] that's neat! [UserBeta] We each see a spider that chases us.
[mike] i would have thought we'd see the same "world" [UserBeta] Pretty tricky. I wonder how that is done. [UserBeta] It looks like you are stuck in the ground. Want a hand? [bdamer] hi all [mike] funny, i'm only seeing one [tester] hi [tester] newbie here
[UserBeta] I only see one, too, but it is the one that is chasing me. The one you see is the one chasing you. [tester] anybody there? [tester] it seems so fantastic [UserBeta] Go to Navigation, turn off gravity, use SHIFT upArrow to rise a bit, turn gravity back on. [UserBeta] It looks like your spider is shoving you around as much as mine is shoving me around. [UserBeta] You are still stuck in the ground whether you realize it or not. [UserBeta] Only half of your body is visible. [UserBeta] This happens sometimes. [UserBeta] I can see your legs dangling below. [brandyn] All over the place. Try here: [brandyn] http://sifter.org/~brandyn/worlds/ChezWhat/ChezWhat.aer" [mrk] no, don't go back there [mrk] we are sending people here [mrk] stay in double instances of here [kachina] they all left ChezWhat because of the spider...did they go back? [mrk] we are all meeting here [mrk] not chezwhat [mrk] hi mike helm [lisa] i don't see anyone [mike] well, kachina, there is something wonderful about Chez [brandyn] Who knows! Someone just told me Mike wanted me back in chez what. [mrk] you made it! [mike] Chez is a hyper active world, not for discussion it seems [mike] it drives you to move up and out, up the ladder and out to the Arhces [mrk] can we stay here? [malkuth] i miss my spider :( [mike] it would best if we used the Quiet Chez, right Brandyn [mrk] brandyn, are you still in both instances of this world? [brandyn] So... where ... [kachina] Not to suggest we leave, but being dragged about by the spider actually isn't a problem. It doesn't hurt after all [brandyn] Yes, and ChezWhat -- the quiet version. [brandyn] http://sifter.org/~brandyn/worlds/ChezWhat/ChezWhat.aer"
[mrk] you decide [mrk] ok, please send the bookmark [mike] let's go back to the nutty world [DaveR] lol [mrk] which? [brandyn] But we've got a good crowd here... [mike] the spider obsessed, driven environment [malkuth] yah! nutty spider worlds! [mrk] lets stay here [mrk] at least we are all here now [Jae] mike? where are we suppose to be? T_T [mike] okay, brandyn, you want to talk here about Chezwhat, then [mrk] brandyn, are you in both copies of this world now? [malkuth] what is this - some sort of Atmosphere cult? [malkuth] dont eat me! [mike] tell us, brandyn, why a world where you can hardly chat? [mrk] ok, lets all stay here since we are here now [brandyn] Nobody but Sam in the other copy. [DaveR] morning [bdamer] this cloning problem will be solved folks :) [mrk] brandyn should be in two copies of this world now, in case more people show up, right, brandyn? [malkuth] cloning? we are the BORG... [brandyn] Hey, we got 10 here. The transition cache must have worked. :) [bdamer] the car doesnt load for us [mrk] yep, it works [brandyn] Yes, right. [mrk] ok, interview away mike! [mike] the Station has a totally different atmosphere [mrk] yes [kachina] yes [Jae] ^^ i see [Jae] i am at the right place now. [mike] can we address ChezWhat outside ChezWhat? [mike] we've been trying to use 3D to create topic-specific spaces [mike] that is, each 3D event should have an concept correlate [mike] and the correlate for ChezWhat is....? fear, anxiety? [bdamer] the station is correlate for "a place for travel to worlds" and "meeting" at the same time [kachina] ChezWhat: -- disembodied reflexes? [brandyn] ChezWhat was my jungle hideaway until that spider invaded. [bdamer] soothing sound, undecipherable announcements, a train station [mike] brandyn, was the spider a welcome idea for you? [kachina] so Nature overrides technology, even at the outset? [mike] haha, kachina was hunted too.... kachina] relentlessly, but then i decided to surrender, and it wasn't so bad actually [brandyn] I keep a version w/out the spider. :) [brandyn] http://sifter.org/~brandyn/worlds/ChezWhat/ChezWhat.aer" [mike] ChezWhat points out the gap between action environments and chat environments [mike] brandyn: which version of your world do you prefer? [brandyn] which version of... (ChezWhat?)? [mike] yes, which version of ChezWhat with or without the spider action? [brandyn] The one w/out the spider. :) [bdamer] mike kaplan has come in a mech, and he will shoot down anyone becoming to philosophical [mike] haha, but the one we've come to know is not your favorite then? [brandyn] tis true. [brandyn] the one you know is the result of evolution gone awry. [mike] but the Chez we know has the cool spiders [brandyn] it was a test world... [brandyn] kind of like the island of Dr. Moreau [mike] yes, very much the Dr. Moreau world especially from your point of view! [mike] and today we noticed that the spider differs for each user, no? [kachina] was it true that the spider only goes after human avatars? [mike] students here really like the action in ChezWhat [mike] maybe because some of them are gamers [brandyn] [Oh good, Mrk isn't the mech anymore so I can be philosophical] Perhaps the spider is only in your mind. [mrk] spider, not spider... [kachina] I think the spider is good because it gives avatars something to do over which they have only limited control [mike] yes, kachina, some people also like bots for that reason [brandyn] The wonders of virtual reality -- everyone gets to have their own subjective spider experience. [kachina] that makes the world experience more realistic in a sense [mrk] maybe the other users are simply fleeing their own imaginary spider, after all, I KNOW the spider is really chasing ME! [mike] mrk: yes, it certainly feels like it's chasing me [mike] brandyn: is that actually the case that we can never see the same spider action in ChezWhat? [brandyn] correct (as presently implemented) [kachina] cool! [mike] is it then feasible to program a self-identical world spider? [brandyn] [Presuming you mean: see the same as someone else sees] [mrk] but future versions will allow synchronized events [mike] interesting! the multiple viewpoints offers fascinating opportunities .... [mrk] in future versions you will be able to do that (the single synchronized spider), but currently it is local to each person [kachina] rashomon anyone? [mike] exactly! rashomon! [kachina] lol [mike] at the same time, chat itself seems to require some shared third-person objects [brandyn] (is that microphone loaded?) [mike] i see this problem with ChezWhat: It is an action world, pure action like Quake [bdamer] Station here is a different world, one oriented to social, movement [brandyn] Have you seen Solo? [mike] Solo? [brandyn] It's a game world. [kachina] tell us about it [mike] yes, please tell [brandyn] Umn... [brandyn] It's 2000+ lines of javascript... [brandyn] It's "solo" because there's no chat... (it's a puzzle world, to solve...) [mike] separate scripts or one biggie? [brandyn] one biggie. Reasonably partitioned, but... [mike] oh, a puzzle world, but couldn't that puzzle be solved ensemble? [brandyn] yes, but this raises synchronization questions... [mike] ah, yes [mike] so synchronization will offer new options in Atmosphere [brandyn] definitely. [mike] collaborative problem solving requires it... [kachina] I get the impression that the full uses of chat/socialization are still being pondered in Atmosphere? [bdamer] yes [kachina] for instance, if you even accidentally bump into a link, it can take minutes to get back in, and the chat is apparently the last function to return. Is it me? [brandyn] I think Atmosphere is fundamentally an artistic tool, evolving from there. [mrk] the chat startup problem is pretty unique to ChezWhat because it involves a lot of setup time [mrk] most worlds start up much faster [kachina] well, Atmosphere certainly does make beautiful stuff! I'm just trying to understand it.... [mike] brandyn, do you see the evolution as going from web enhancement to 3D web? [brandyn] To be a 3d web, if you think about how the web started, it needs to be broadly accessible -- meaning anybody can pick it up and do something interesting and creative with it -- something they'd want to show. That was a goal... [brandyn] Not just to be a 3d display technology, but a 3d canvas. [mike] a deeper canvas than HTML... [mike] so brandyn, how do you see the connection between avatar and chat, between mind (talk) and body (action)? [kachina] where do you see the development going in terms of negotiating the line between gamers and artistic play for the masses? Atmosphere [brandyn] How often do people walk-and-talk in the RW vs. sitting and chatting? :) [mike] good point... [bdamer] welcome jake bowman [bdamer] i am too uncoordinated to walk and talk [kachina] mind body split still alive and kicking...lol [mrk] but I like to see the stuff happening while I chat with somebody [mike] the virtual offers a flexibility, the ability to express ideas that are not in physical space [akejay] like what? [brandyn] Kachina: as hardware performance continues to improve, and the javascript and other APIs evolve, the gap between canvas and action field will narrow until it is gone. [kachina] well, hallelujah and let's get down to it! [akejay] how do you see javascript and APIs evolving? [brandyn] Mike: note that your avatar can be scripted to be expressive according to your words.... [brandyn] If you wanted, for instance, you could make it fling it's arms up, or have its hair stand up each time you say something ending in "!" [mike] so (if my machine worked better today) i might change avatars to make a different point? [mike] oh, i see, automated expression, chat triggers... [akejay] that could have some amusing repercussions [[akejay] like the word of the day in peewee's playhouse [brandyn] Akejay: evolution pretty well describes the process: what's needed will be added... so as long as people "want", there will be growth. [akejay] motivations [akejay] what about lock-in? [brandyn] Clarify? [akejay] evolution is constrained [akejay] legacy systems [brandyn] akejay: absolutely; as much forethought as possible has and continues to be put in to avoid those traps. Call it forward-thinking evolution. :) mike] brandyn, i realize that you are an epistemologist, but we've kept you here for nearly an hour now... [mike] and i want to thank you for entertaining our questions and for entertaining us with [mike] ChezWhat [mike] we really enjoyed the ChezWhat experience and were inspired [mike] we might let you go and offer our sincere thanks for coming today to join us [bdamer] yes thanks brandyn [bdamer] sorry about the cloning confusion [brandyn] Ok, good talking to y'all. [bdamer] we are continuing to evolve the atmosphere platform [mike] next time i hope we will have more machines working smoothly and the world will support our meeting even more than it does now [kachina] take care!!! [mike] thanks brandyn!!! [kachina] applause!!!! [mike] [brandyn] bye [akejay] cheer! [bdamer] chheers [kachina] handkerchief waving!!!! [bdamer] well i am glad we reached him by phone [bdamer] glad i was here at adobe today :) [mike] very rough and exciting cyberforum in atmosphere [akejay] whew [bdamer] feel free to explore the station folks [mike] thanks bruce for all your good support! [mike] bye now -- as we get back to dreaming more worlds... [akejay] thanks b for the good tech support [kachina] bye Mike [bdamer] bye mike |