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Fall (October 2001) Chelette Chen's
"Fall" (October 2001) offers a thrill to guests seeking Halloween
fright. Just enter, wait, and hold on tight. Chelette extends the
gravity experiment first pioneered by Jaehoon in Summer 2001. Her
experiment turns the visitor upside down and brings the free flight
to a shocking conclusion. |
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The Lounge (December 2001) Dunja Dumanski's "Lounge" wraps
mysterious vibes around her own photographic work. Dunja's weirdness
penetrates every corner of a rather elaborate architecture. This is
both gallery and participatory experience of her photographic world.
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Contemporary Product Gallery (December 2001) Javier Palomares designs contemporary
products, and his Contemporary Product Gallery showcases some of
these products while at the same time demonstrating in architecture
the distinctive look and feel of the products. Here you enter the
product and walk through it. |
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Roman Bath (December 2001) Mijae Kim's
"Roman Bath" creates a fantasy of the ancient Roman baths, not a
literal or historical representation. The world is a fledgling
artist's impressions of classic images. |
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Nicole's Barbies (August 2001) Nicole Richardson's "Barbie Dolls" is
a series of an individually detailed and costumed Barbies built in
Avatar Lab (CuriousLabs) and exported for Atmosphere. Each
Barbie costume texture was created in Photoshop. The dozen avatars
each manifest a distinctive spirit through carefully chhosen
gestures and movements. |
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Barbie World (December 2001) Nicole Richardson's "Barbie World"
wants to be just that, a home for her many custom-textured Barbie
avatars also designed by Nicole. "Be a doll and wear my Barbie,"
says Nicole. |
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| Halloween World (October 2001) Richard "JR"
Allen's "Halloween" features a roaming bot, fog effects, and many
other creepy surprises. The "pulp" feel celebrates the hodge-podge of
symbols that characterize this holiday in the United States. |
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Office 2K (December 2001) Richard "JR" Allen's "Office" begins a larger
project to design conference spaces for online business meetings. His own
web design business will offer custom meeting places for his growing
clientele. |
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Albert Chow Studio (August 2001) Albert
Chow dreams of having his own studio someday where he can hang
his paintings. There visitors can see his work and chat with each
other as well as talk to the artist. This 3D presentation of his
dream studio is one step closer to making the online dream a
physical reality. |
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Texture World (August 2001) Alena Lehrer
is a colorist who loves bright hues and paints her worlds with
whimsical humor. Here is a chat environment she created in the four
weeks when she worked with Atmosphere. Other projects of hers can be
seen in ActiveWorlds and Eduverse. |
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How Big? (August 2001) Andrew Cheng built his Atmosphere world
as a study of scale and psychological size. Here he inivtes visitors
to explore the relativity of size through internested rooms in
different scales. Feeling the shifts in scale is to feel a bit like
Alice in Wonderland. |
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Jae's Tunnel (August 2001) Jaehoon Kim
wants you to experience something totally unique. Even in 3D
worlds there's never been anything like this. Jae's tunnel is only
the beginning of his long-range project to create novel virtual
experiences. The visitor will get a thrill even from this first
taste of his larger project. He hopes to complete the experience
next term. |
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Lisa's Puzzles (August 2001) Lisa Tchakmakian enjoys sharing richly
textured environments interwoven with intricate patterns. Her first
Atmosphere world combines several maze textures to suggest
possibilities for future explorations of 3D design. Her graduate
work in sculpture at USC will allow her to add physical mazes to her
virtual environments. |
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Sam's Alien (August 2001) Sam Wan is fascinated by the design
styles of H.R. Giger and by movies like 'Alien.' To convey this
nightmarish landscape, Sam created an Alien-style walk through a
Giger-like landscape. The textures are dark and the monster waits
for us at the end of the journey. Sam stretches the Viewpoint
Scenebuilder technology here and his models might not load every
time. |
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Tom's Evil World (August 2001) Tom Masumoto
ponders the dark side of the psychology of vision, suggesting
fears and suspicions that we never actually set our eyes on but only
glimpse out of the corner of the eye. He works with a dark palette
and takes us through doorways we are not sure we want to enter.
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Art Center Pavillion Mike Heim
made a world to host the first assignments completed by his
class in Atmosphere (Beta 41) in June 2001. He asked students to
design variations of a simple villa world. Here you can enter the
student villas and get their first impressions on building with
Atmosphere. These were some of the same students who built the
Summer 2001 worlds on this page. |
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