gallery
This gallery of virtual worlds was made by students at Art Center College of Design (Pasadena, California) using Adobe Atmosphere. For access, be sure first to download the Adobe Atmosphere Browser. Note: The Atmosphere beta is available for Windows only at this time.
Bonnie Kan's Fun City Bonnie Kan's Halloween Chelette's Trellis

Kids Fun (December 2001)
Bonnie Kan's "Fun City" has its origin in Bonnie's work as a children's illustrator, and her world picks up the esthetic of Nintendo games. The tree house and brightly colored corridors awaken the inner child in every avatar.

Halloween World (October 2001)
Bonnie Kan's Halloween World tempts and entices, only to pull the ground from under our feet. Users change to smaller or larger avatars in order to navigate comfortably through several levels of the maze.
Trellis (December 2001)
Chelette Chen's "Trellis" creates in graphics an online text MUD called Trellis (1995-99). Trellis MUD contained over 150 imaginal rooms and 80 characters. This is Chelette's tribute to her former online neighborhood, complete with Alchemist's Study and other intriguing spaces.
Chelette's Fall Dunja's Lounge Javier's Contemporary Products
Fall (October 2001)
Chelette Chen's "Fall" (October 2001) offers a thrill to guests seeking Halloween fright. Just enter, wait, and hold on tight. Chelette extends the gravity experiment first pioneered by Jaehoon in Summer 2001. Her experiment turns the visitor upside down and brings the free flight to a shocking conclusion.
The Lounge (December 2001)
Dunja Dumanski's "Lounge" wraps mysterious vibes around her own photographic work. Dunja's weirdness penetrates every corner of a rather elaborate architecture. This is both gallery and participatory experience of her photographic world.
Contemporary Product Gallery (December 2001)
Javier Palomares designs contemporary products, and his Contemporary Product Gallery showcases some of these products while at the same time demonstrating in architecture the distinctive look and feel of the products. Here you enter the product and walk through it.
Mijae's Roman Bath Nicole's Barbies Nicole's Barbie World
Roman Bath (December 2001)
Mijae Kim's "Roman Bath" creates a fantasy of the ancient Roman baths, not a literal or historical representation. The world is a fledgling artist's impressions of classic images.
Nicole's Barbies (August 2001)
Nicole Richardson's "Barbie Dolls" is a series of an individually detailed and costumed Barbies built in Avatar Lab (CuriousLabs) and exported for Atmosphere. Each Barbie costume texture was created in Photoshop. The dozen avatars each manifest a distinctive spirit through carefully chhosen gestures and movements.
Barbie World (December 2001)
Nicole Richardson's "Barbie World" wants to be just that, a home for her many custom-textured Barbie avatars also designed by Nicole. "Be a doll and wear my Barbie," says Nicole.
 
JR's Halloween JR's Office 2K
Halloween World (October 2001) Richard "JR" Allen's "Halloween" features a roaming bot, fog effects, and many other creepy surprises. The "pulp" feel celebrates the hodge-podge of symbols that characterize this holiday in the United States.

Office 2K (December 2001)
Richard "JR" Allen's "Office" begins a larger project to design conference spaces for online business meetings. His own web design business will offer custom meeting places for his growing clientele.

 
Albert Chow's Studio Brighthouse world Andrew Cheng's Scale World
Albert Chow Studio (August 2001)
Albert Chow dreams of having his own studio someday where he can hang his paintings. There visitors can see his work and chat with each other as well as talk to the artist. This 3D presentation of his dream studio is one step closer to making the online dream a physical reality.
Texture World (August 2001)
Alena Lehrer is a colorist who loves bright hues and paints her worlds with whimsical humor. Here is a chat environment she created in the four weeks when she worked with Atmosphere. Other projects of hers can be seen in ActiveWorlds and Eduverse.
How Big? (August 2001)
Andrew Cheng built his Atmosphere world as a study of scale and psychological size. Here he inivtes visitors to explore the relativity of size through internested rooms in different scales. Feeling the shifts in scale is to feel a bit like Alice in Wonderland.
Jaehoon's Tunnel Lisa's Puzzles Sam's Alien
Jae's Tunnel (August 2001)
Jaehoon Kim wants you to experience something totally unique. Even in 3D worlds there's never been anything like this. Jae's tunnel is only the beginning of his long-range project to create novel virtual experiences. The visitor will get a thrill even from this first taste of his larger project. He hopes to complete the experience next term.
Lisa's Puzzles (August 2001)
Lisa Tchakmakian enjoys sharing richly textured environments interwoven with intricate patterns. Her first Atmosphere world combines several maze textures to suggest possibilities for future explorations of 3D design. Her graduate work in sculpture at USC will allow her to add physical mazes to her virtual environments.
Sam's Alien (August 2001)
Sam Wan is fascinated by the design styles of H.R. Giger and by movies like 'Alien.' To convey this nightmarish landscape, Sam created an Alien-style walk through a Giger-like landscape. The textures are dark and the monster waits for us at the end of the journey. Sam stretches the Viewpoint Scenebuilder technology here and his models might not load every time.
Tom's Evil World ACCD Pavillion
Tom's Evil World (August 2001)
Tom Masumoto ponders the dark side of the psychology of vision, suggesting fears and suspicions that we never actually set our eyes on but only glimpse out of the corner of the eye. He works with a dark palette and takes us through doorways we are not sure we want to enter.
Art Center Pavillion
Mike Heim
made a world to host the first assignments completed by his class in Atmosphere (Beta 41) in June 2001. He asked students to design variations of a simple villa world. Here you can enter the student villas and get their first impressions on building with Atmosphere. These were some of the same students who built the Summer 2001 worlds on this page.
 
  Copyright ©2001 Art Center College of Design. All rights reserved.
For information, email Mike Heim